Baggin' the Dragon - The Baggin’ the Dragon Game

Baggin' the Dragon - The Baggin’ the Dragon Game

At the heart of Baggin’ the Dragon Maths Online is the fast-paced Baggin’ the Dragon Interactive Real-Time, Multiplayer Game that is fully integrated into Baggin’ the Dragon Maths Online.

Baggin’ the Dragon harnesses the appeal of online gaming and teams it with the EdAlive automated Adaptive Learning System to motivate students and engage them with maths questions that are just right for them.

The Game Scenario

Players compete against each other or Smart Computer Players as they race around the game board to collect Courage Swords. To collect the Courage Swords they must answer Questions presented to them by the EdAlive Adaptive Learning System. The innovative turn-based design maximises the time doing educational content and minimises time waiting for other players.

It all Happens in Real-Time:

  • All interactions within the game happen instantly and each player is immediately aware of other players’ moves.
  • The answers to Questions are scored immediately and a Question and Answer Summary is displayed at the conclusion of each game.

Multiplayer Engagement

  • Students play against the computer or up to 3 other students selected from their class, or anywhere the world.
  • To play against students in their own class, students can initiate a game of Baggin’ the Dragon as the Host and then invite others to join them.

Smart Computer Players

  • When there are insufficient human players to join a game, the computer generates players to compete against.
  • The computer generated players use dynamic feedback from the game to auto-level their ability to match the capability of the students. This ensures that human players of various abilities are actually able to win the game (but not always).

Interactive Fun

  • Baggin’ the Dragon is not just a first past the post race. It’s a full-on, real-life tussle with the other competitors with incredible motivational appeal.
  • The choices made by one player dynamically affect the game-play for all. As in games like Chess and Monopoly each move immediately affects the options for others. This dynamic interaction greatly boosts the engagement of the students.

Adaptive Learning

  • The automated EdAlive Adaptive Learning System ensures that each student is presented with maths content that has just the right level of challenge for them.
  • Teachers can be confident that students are always working on content that is targeted just for them without having to monitor and adjust settings.