Words Rock - Words Rock Game
At the heart of is the fast-paced Words Rock Interactive Real-Time, Multiplayer Game that is fully integrated into .
Words Rock harnesses the appeal of online gaming and teams it with the EdAlive automated to motivate students and engage them with literacy questions that are just right for them.
The Game Scenario
Players compete against each other or to capture slugs that are threatening your city. To capture the slugs they must answer presented to them by the . The innovative turn-based design maximises the time doing educational content and minimises time waiting for other players.
“You’re a street-smart Seeker on the trail of the devious, slippery Super Slugs. But there’s one small problem … they can make themselves invisible! Complete word skills Questions to search the streets with your cool Seeking gear. With a bit of luck (and a few cool gadgets up your sleeve) you’ll outsmart the other Seekers, track down the most Slugs, and become the number one Slug Buster!”
It all Happens in Real-Time:
- All interactions within the game happen instantly and each player is immediately aware of other players’ moves.
- The answers to are scored immediately and a is displayed at the conclusion of each game.
Multiplayer Engagement
- Students play against the computer or up to 3 other students selected from their class, or anywhere the world.
- To play against students in their own class, students can initiate a game of as the and then invite others to join them.
Smart Computer Players
- When there are insufficient human players to join a game, the computer generates playersto compete against.
- The computer generated players use dynamic feedback from the game to auto-level their ability to match the capability of the students. This ensures that human players of various abilities are actually able to win the game (but not always).
Interactive Fun
- W is not just a first past the post race. It’s a full-on, real-life tussle with the other competitors with incredible motivational appeal.
- The choices made by one player dynamically affect the game-play for all. As in games like Chess and Monopoly each move immediately affects the options for others. This dynamic interaction greatly boosts the engagement of the students.
Adaptive Learning
- The automated ensures that each student is presented with literacy content that has just the right level of challenge for them.
- Teachers can be confident that students are always working on content that is targeted just for them without having to monitor and adjust settings.
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