Maths Invaders - Space Rescue

Maths Invaders - Space Rescue

Space Rescue is an Interactive Real-Time, Multiplayer Game that is fully integrated into Maths Invaders.

Space Rescue harnesses the appeal of online gaming and teams it with the EdAlive automated Adaptive Learning System to motivate students and engage them with maths questions that are just right for them.

The Game Scenario

Players compete against each other or Smart Computer Players to rescue stranded ships, lost in space. To charge their Rescue Scanner they must answer Questions presented to them by the EdAlive Adaptive Learning System. The innovative turn-based design maximises the time doing educational content and minimises time waiting for other players.

It all Happens in Real-Time:

  • All interactions within the game happen instantly and each player is immediately aware of other player’s moves.
  • The answers to Questions are scored immediately and a Question and Answer Summary is displayed at the conclusion of each game.

Multiplayer Engagement:

  • Students play against the computer or up to 3 other students selected from their class, or anywhere the world.
  • To play against students in their own class students can initiate a game of Space Rescue as the Host and then invite others to join them.

Smart Computer Players

  • When there are insufficient human players to join a game, the computer generates players to compete against.
  • The computer generated players use dynamic feedback from the game to auto-level their ability to match the capability of the students. This ensures that human players of various abilities are actually able to win the game (but not always).

Interactive Fun:

  • Space Rescue is not just a first past the post race. It’s a full on, real-life tussle with the other competitors with incredible motivational appeal.
  • The choices made by one player dynamically effect the game-play for all. As in games like Chess and Monopoly each move immediately effects the options for others. This dynamic interaction greatly boosts the engagement of the students.

Adaptive Learning:

  • The automated EdAlive Adaptive Learning system ensures that each student is presented with maths content that has just the right level of challenge for them.
  • Teachers can be confident that students are always working on content that is targeted just for them without having to monitor and adjust settings.

Starting Space Rescue

To start choose the Space Rescue game from the Main Menu

Playing Space Rescue

Space Rescue can be played by a student on their own or in a group. It is easy to start, join or host a game. The system automatically does all of the hard work for teachers and parents. It concurrently manages the game play, recalculates the options for each player and automatically delivers maths optimised for each student and then reports on Questions completed.

Choose a game complexity

To get started students click on the Space Rescue button on the Home Screen and select either the Basic or the Advanced Game.

  • The Basic game is suitable for younger students and is quicker to play
  • The Advanced Game is more complex and has more tiles to explore. It features a range of gadgets that students can use to effect the gameplay of others. It takes a little longer to play.


Choose to play alone or with others


Use logic and deduction to play the game

To play Space Rescue students must use logical and deduction to predict the location of the parts of the Space Ships. The game strategy is ever changing as other players discover parts of the ships.
To succeed players must develop and constantly reevaluate their strategy as other players make their moves.

Questions from the EdAlive Adaptive Learning System

Between each round of game play students must answer a series of Questions as determined by the EdAlive Adaptive Learning System.

For details of the operation of the Adaptive Learning System see the relevant section of this publication.

The System starts by reviewing the student’s results and then automatically choosing fresh optimised content.

Up to 12 levelled questions are then presented.

  • The student completes as many Questions as possible in the allocated time.
  • Even though there is a timer running there is no penalty for unanswered questions.

Scanner Strength

The more Questions that are answered correctly the stronger the Scanner Strength. The higher the Scanner Strength the greater the possibility that, when playing the game and scanning a Tile, that the scan will be successful in revealing the presence or otherwise of a Space Ship in the Tile.

Finishing Sequence

After the last ship is found Space Rescue allocates point credits for the winners of a range of criteria. All the points are then tallied and a winner declared.

Results Summary Screen is then displayed.


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