Space Rescue is an Interactive Real-Time, Multiplayer Game that is fully integrated into Maths Invaders.
Space Rescue harnesses the appeal of online gaming and teams it with the EdAlive automated Adaptive Learning System to motivate students and engage them with maths questions that are just right for them.
Players compete against each other or Smart Computer Players to rescue stranded ships, lost in space. To charge their Rescue Scanner they must answer Questions presented to them by the EdAlive Adaptive Learning System. The innovative turn-based design maximises the time doing educational content and minimises time waiting for other players.
To start choose the Space Rescue game from the Main Menu
Space Rescue can be played by a student on their own or in a group. It is easy to start, join or host a game. The system automatically does all of the hard work for teachers and parents. It concurrently manages the game play, recalculates the options for each player and automatically delivers maths optimised for each student and then reports on Questions completed.
To get started students click on the Space Rescue button on the Home Screen and select either the Basic or the Advanced Game.
To play Space Rescue students must use logical and deduction to predict the location of the parts of the Space Ships. The game strategy is ever changing as other players discover parts of the ships.
To succeed players must develop and constantly reevaluate their strategy as other players make their moves.
Between each round of game play students must answer a series of Questions as determined by the EdAlive Adaptive Learning System.
For details of the operation of the Adaptive Learning System see the relevant section of this publication.
The System starts by reviewing the student’s results and then automatically choosing fresh optimised content.
Up to 12 levelled questions are then presented.
The more Questions that are answered correctly the stronger the Scanner Strength. The higher the Scanner Strength the greater the possibility that, when playing the game and scanning a Tile, that the scan will be successful in revealing the presence or otherwise of a Space Ship in the Tile.
After the last ship is found Space Rescue allocates point credits for the winners of a range of criteria. All the points are then tallied and a winner declared.
A Results Summary Screen is then displayed.